![]() The player can press A on the controller to match the velocity of the selected body. When the autopilot is activated, the green indicator light in the cockpit is lit. If the players tries to go out of the solar system the autopilot will automatically target the sun and go back into the solar system, unless the the autopilot is broken or deactivated. The autopilot does not avoid obstacles and distracted pilots may find themselves flying into the sun or planets after activating the autopilot. It will stop the ship just before the body. It is possible to deactivate the autopilot in the options, should the player wish to increase difficulty or fly out of the solar system.Īfter selecting a body and engaging the autopilot, the ship will automatically correct its lateral trajectory, accelerate straight in the direction of the body for half the distance and then decelerate for the other half. The autopilot allows the ship to automatically fly to a given celestial body and park in space near it. ![]() The ship is equipped with multiple utilities to help exploration that are available while piloting. In the event one or more sections of the hull separate from the ship (including the cockpit itself) the ship will cease being controllable, although the player can still sit in the seat. The player can seat themselves in the cockpit and control the ship. Pressing it will eject the cockpit, making the ship's electric systems inaccessible. Also accessible on the right is the ejection button. Various utilities are present as physical gauges and screens to help during piloting. The cockpit allows the player to pilot the spaceship across the solar system and benefits from a great 180° view thanks to a domed glass windshield. Both can be repaired from inside the ship when broken. The left hull contains the Generator and a gravity crystal. These functions remain available even if the hull section separates from the rest of the ship. The emergency supplies cabinet can be used to resupply the jetpack's gas tank, patch any hole in the spacesuit, and heal the player of their wounds. The spacesuit hanger allows the player to take it on and off, along with the HUD. The starboard hull contains the spacesuit and associated equipment as well as emergency supplies. The aft hull section contains the Computer, a poster of the solar system, various supplies, and a hatchet. Once the player enters the hatch, it will close automatically. Attached to the inner roof over the hatch is a salvaged Nomai gravity ring which activates when the hatch is opened from the outside, creating a gravity lift to bring the player inside the ship. The central hull contains the entry hatch and links the four sections together. Repairing the ship can only be done from the outside, by pressing the action button while positioned in front of the damaged module (except for the two subsystems situated inside the ship).ĭespite its apparent small size, the Spaceship is filled with useful resources and well-thought-out cosmetic details. Less serious localized damage (engines, camera, etc.) will cause the ship to become dysfunctional in different ways, but it will remain mostly flyable. ![]() If a section of the hull takes too much damage in a collision it will break off. The Spaceship parts and/or subsystems will take localized damage if the player flies into a hard surface at a high enough velocity. Of course "fixed" means "it won't turn 78% of the ship into usable energy". It also features a fixed version of the power source that can be seen at the Observatory. The Spaceship features an on-board computer which provides a basic level of information about any planet that the player has visited.
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